(I've added the "Mechanics" category because this article contains info about mechanics, not used, but it are mechanics. No?) Tag: rte-wysiwyg |
m (Since the page doesn't really explain any in-game mechanics, I don't believe it belongs here) |
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[[Category:Five Nights at Treasure Island]] |
[[Category:Five Nights at Treasure Island]] |
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[[Category:Miscellaneous]] |
[[Category:Miscellaneous]] |
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Revision as of 16:00, 2 February 2015
Information | Gallery | Audio | |
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This article is for the content of Five Nights at Treasure Island that was changed or did not make it in the final release. Camera placementAccording to the picture posted on AnArt's DeviantArt wall, the camera layout was different, with the 7th replacing the final CAM 6's placement and the first being inside the office.
Power usageAccording to the picture mentioned above, there was also supposed to be power usage, similar to Five Nights at Freddy's. PM ClockIn the same picture, the clock is shown to say "2 PM", not "2 AM". This would mean that the game could've taken place during the day. Oswald's JumpscareIn TBmHC, Oswald's early jumpscare animation can be seen. It shows him attacking farther away from the screen, and his mouth and chest seem to distort in their shape a little. Original DemoMain Menu JumpscareIn the original Five Nights at Treasure Island main menu, if the player stayed idle for too long, the Photo-Negative Mickey in the background would face the camera and say "Hey... Wanna see my head come off?". PN Mickey's death animation would then play and start the player on Night 1. This was removed in the remastered version, and was "replaced" by the ENDgame option. |