Five Nights At Treasure Island Wiki
Five Nights At Treasure Island Wiki
(I've added the "Mechanics" category because this article contains info about mechanics, not used, but it are mechanics. No?)
Tag: rte-wysiwyg
m (Since the page doesn't really explain any in-game mechanics, I don't believe it belongs here)
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[[Category:Five Nights at Treasure Island]]
 
[[Category:Five Nights at Treasure Island]]
 
[[Category:Miscellaneous]]
 
[[Category:Miscellaneous]]
[[Category:Mechanics]]
 

Revision as of 16:00, 2 February 2015

Information Gallery Audio

This article is for the content of Five Nights at Treasure Island that was changed or did not make it in the final release.

Camera placement

According to the picture posted on AnArt's DeviantArt wall, the camera layout was different, with the 7th replacing the final CAM 6's placement and the first being inside the office.

  • Alongside this, the camera layout was supposed to be very different:
  • CAM 2 and CAM 5 remained unchanged.

Power usage

According to the picture mentioned above, there was also supposed to be power usage, similar to Five Nights at Freddy's.

PM Clock

In the same picture, the clock is shown to say "2 PM", not "2 AM". This would mean that the game could've taken place during the day.

Oswald's Jumpscare

In TBmHC, Oswald's early jumpscare animation can be seen. It shows him attacking farther away from the screen, and his mouth and chest seem to distort in their shape a little.

Original Demo

Main Menu Jumpscare

In the original Five Nights at Treasure Island main menu, if the player stayed idle for too long, the Photo-Negative Mickey in the background would face the camera and say "Hey... Wanna see my head come off?". PN Mickey's death animation would then play and start the player on Night 1. This was removed in the remastered version, and was "replaced" by the ENDgame option.