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This article is for the content of Five Nights at Treasure Island that was changed or did not make it to the final release. Camera placementAccording to the picture posted on AnArt's DeviantArt wall, the camera layout was different, with the 7th replacing the final CAM 6's placement and the first being inside the office.
Power usageAccording to the picture mentioned above, there was also supposed to be power usage, similar to Five Nights at Freddy's. PM ClockIn the same picture, the clock is shown to say "2 PM", not "2 AM". This would mean that the game could've taken place during the day. Oswald's JumpscareIn TBmHC, Oswald's early jumpscare animation can be seen. It shows him attacking farther away from the screen, and his mouth and chest seem to distort in their shape a little. Original DemoMain Menu JumpscareIn the original Five Nights at Treasure Island main menu, if the player stayed idle for too long, the Photo-Negative Mickey in the background would face the camera and say "Hey... Wanna see my head come off?". PN Mickey's death animation would then play and start the player on Night 1. This was removed in Remastered 1.0, and was temporarily replaced by the ENDgame option. It is planned to reinstate the jumpscare in Remastered 2.0. Original Phone CallIn the original demo, the player can hear an old version of the Night 1 phone call. In this call, Greg is considerably more stern and sounds more professional. He also seems to be less "friendlier" than in the remastered version of the game. Crawling Green Figure[1]According to game creator Matthew Phoenix Rodriguez, there was originally to be a little crawling character that was colored green. It is unknown what it did in-game, but it is known that it had no importance to the game's main story. References |