On August 30, 2015, Tia announced that Project D.I. was canceled for good.
They have access to ten security cameras, and must monitor the facility using them. The costumes found in the facility roam around at night, and must be monitored by the player. If a mascot enters the office, the player must immediately open the monitor and disable one of the security cameras, luring the mascot away. Failing to do this in time will result in the player's death.
A new mechanic called Power will be added in Remastered 2.0, in which the player can shut off the power in Treasure Island to restart all the security cameras. It is highly advised as a last resort by Matthew, the game's creator, as the power takes one and a half in-game hours to come back on.
Jake was hired as an intern to collect data from the location, before a research team brings over more supplies from Alabama to investigate the attraction. Two people, namely Greg and Lisa, will leave voicemails providing information on how to pass through all the nights. However, the costumes at the location are somehow alive and mobile, and will attempt to harm Jake if they encounter him. Therefore, if a mascot enters Jake's office, the player must open the monitor and disable one of the cameras. This creates a loud noise in the room the camera is in, which can lure the costume away. The camera will automatically turn back on after roughly 30 to 40 seconds.
Changes between remastered and original versions
2017 Alpha Version.
Recently, on AnArt1996's deviantart, a new Alpha build of a new fully designed Five Nights at Treasure Island had recently been uploaded on thhe 28th October 2017. The game features new designed rooms, edited versions of the locations from the Remastered 2.0. As well as including a new range of new designs for the characters.
A new mechanic was recently put in as well, where the player would have to press [SPACE] to shut the Office doors to stop the suits from entering, and instead press [SHIFT] to shut off the cameras.
This version was announced as cancelled during a livestream about the game, due to GameMaker not cooperating with Anart.
2019 Final Version
In April of 2019, a indie development group called Radiance had announced they would officially be taking on the game , and completing it.